20 July 2012

Metagame: Shipyards for PCs.


Not much today, but it is something that being an infrastructure nerd I am interested in. In fact this merely part of what I am working out regarding how RUs can and are used in the Imperium.

So over on Citizens of the Imperium there is a discussion on what it would cost a group of Travellers to construct their own shipyard. I lurked it for a while, but today I had to throw in my two CrImps. So here are my ideas on the matter.

I would go with a minimum 1 RU per Class, thus a Class B Shipyard (Boats and Repairs) costs 1 RU and a Class A Shipyard (Starships and Repairs) costs 2 RUs. Note too these would be small private Yards limited to building only ACS sized boats and ships (up to 2400 tons to 5000 tons depending on rules edition). For a regular Class B or A Starport Shipyard I would go up to at least 5 RU per Class, thus a Class B is 5 RU and a Class A would be 10 RUs, but they would function as standard Shipyards. These Yards by the way don't include the cost of the Starport, just a Yard, ports cost even more to construct. Oh and figure a year per RU of building time, just to keep it simple.

Another idea I was thinking of is charging 1 RU per 1000 tons of boat or 2 RU per 1000 tons of starship the Yard is capable of building. Still keeping the year per RU build times.

I am thinking that these costs might also be just for a downside Yard and a upside or orbital Yard may double or even triple the costs. Also, some Worlds would raise the costs, mostly those with higher than T-Standard gravity or hostile atmospheres or both. Another thing to note is that these costs are at the moment not adjusted for TL either.

Now this of course means unless one of your players is a Noble or Merchant Prince the chances of them being able to afford such an outlay is not damned likely. Though, maybe they have good connections and a high rolling Patron who might mitigate some of the overhead as part of a payment for deeds done, which might make it a bit more probable. But then we get to the question of why does the Patron think this is a good idea? I mean a Patron may have a lot of pull and resources, but a Shipyard is a pretty big venture and I would need the players to convince their Patron to support their plan. Not saying they couldn't do it, just that it is a very serious long term venture and will tie up a lot of their adventuring time.

One last thing to note is that these costs are somewhat geared toward players being able to construct a Yard. Mostly such things are the purview of System or World governments. Now in my SATU game I do have a Noble who actually has quite a few RU, like 120 personally from having a World as his personal fief and holding. This doesn't count the RUs he has from other Worlds in his County. Of course a chunk of those go to his brother Walter, The Interhaus who is the current Duke of the House and of course the Imperium and the Emperor. Still he does have enough to build a Yard and even a Port if he so desires, but he is after all a Count in a small growing Imperium as opposed to the Third Imperium of the OTU so he has a lot more leeway regarding what he can and cannot do.

Comments?

Laterness,
Craig.

13 July 2012

Metagame: Traveller5 ACS and HMS Herald.

So, one of the many projects I am working on is the HMS Herald Class Starships book. Yeah, like a for real Supplement for Traveller5. Right now I have the basics that were originally used for a Citizen's of the Imperium Private Traveller5 Forum play by post.

Now that I am doing something for real, I am wondering if I am missing anything now while I do the port over from the OTU over to the Permatic Imperium. So here is a nice teaser shot of my lovely starship and the outline as it stands. If you think I am missing something or something should be cut this is your time to say so. Otherwise, I am going to assume that it is pretty much on target and run with it. Okay, I plan on running with it anyway, but right now without further modifications.


And now the outline.
  1. Credits.
    • Author.
    • Artist.
    • Others.
  2. Standards and Assumptions.
    • Dating systems.
    • Astrogation.
    • Environmental (the Terran standard).
    • Permatic Imperium (Psi and Non-Organics).
  3. A Brief History of Daarnulud Design Burueux.
    • Pre-Jump Age (the Famili Daarnulud),
    • The Jump Age (Daarnulud Design Bureaux).
    • DDB Through the Imperiums.
  4. A History of Herald class starships.
    • First Design (HMS Herald of the Imperium).
    • Second (M/V Lion Rampant).
    • Third (ISS Sable).
    • The Current Design (HMS Herald of the Marches).
  5. Specifications.
    • Hull.
    • Engineering.
    • Avionics.
    • Armements
    • Quarters.
    • Operations.
    • Cargo.
  6. Smallcraft and Vehicles.
    • Ship's Boat.
    • Diplomatic Limo.
  7. Deckplan and Description.
    • Insert from .txt file.
  8. Datasheets.
    • Insert from .pdf files.
    • Admiralty Form 1.
  9. Sample crew.
    • Bridge.
    • Staff.
    • Payload.
    • Drives.
    • Sensors.
    • Weapons.
    • Operations.
  10. Adventure Hooks, Library Data and Rumors.
    • Players serve as crew on a Herald class ship..
    • Players gain a Herald class ship.
    • Players encounter a Herald class ship.
Appendix A. Using Herald class starships in other TUs.
  1. The OTU.
    • Insert from old draft.
  2. Your TU.
    • Old or new?
    • Privately held.
    • High end products.
    • Does custom work.
    • Generally based in high interstellar systems.
So that is what is going on in the background. Otherwise, I am still kicking and around. Enjoy and comments welcome.

Laterness,
Craig.

09 July 2012

Metagame: On the Nobility and Resources of the Imperium

So here is some information regarding the nobility of the Permatic Imperium, a list of noted Emperors and Empresses of the various Imperiums and a bit noting the Resource Units available to the Imperium. Boring infrastructure stuff. Sorta.

Key for the Table. 

The Base Codes are: N=Navy, S=Scout, D=Depot, W=Way Station, R=Research Station,  C=Imperial Consulate, T=TAS Office. 

The Noble Codes are: B=Knight, c=Baronet, C=Baron, D=Marquis, e=Viscount, E=Count, f=Duke (minor), F=Duke (major), I=Interhaus.

Ix=Importance or how the world ranks on the Imperial stage.

RU=Resource Units.

Zone Codes are: R=Red (Interdicted), A=Amber (Caution), G=Green.

Color Codes are from the TravellerMap News: Yellow=Rich and Agricultural, Green=Agricultural, Purple=Rich, Grey=Industrial, Rust=Corrosive/Insidious/etc., Black=Vacuum, Blue=Liquid Water, White=Other.

Worlds of the Imperium with Nobles.

Hex Sub Name UWP Base Nob Ix RU Zone Color
0832 M Jowren A 584 359-8 N I* 0 120 R blue
0724 I Colony A C 629 765-8 D D 0 648 R blue
1327 J SUPSULA A 522 BFD-8 N BEF +4 4320 A blue
1624 J SAUCIL B 744 973-C TC BEF +4 3840 G grey
1419 F Saburi C 300 ACB-C none BEF +3 1620 G grey
0827 I Ireaded A 510 3DD-5 none BEF I +2 2240 G grey
0927 J QUELW A 75A A99-G TC BE +3 1296 G blue
0930 J Sphic E 635 EEG-3 none BE +1 390 G blue
1428 J Ories C EEA ACE-D C BE +2 1296 A rust
1725 K Permatic A 365 C8A-H NWRCT BE +4 5280 G blue
1230 J Schea E 5A0 BDB-3 none BE -1 810 A white
1825 K Muzil C CEA 887-B S Be +1 630 G rust
0829 I Vinhan Belt E 000 8BB-3 S Be I -2 392 R belt
1818 G Ecrayod C 310 883-8 S BDe +2 756 G white
1722 K Frita C 772 89A-5 none BDe 0 420 G purple
1623 J Ressempo A 454 6CA-D NS Bce +3 1950 G green
1720 K Ferione B 244 898-8 S Bce +3 1680 X unknown
1130 J Reboo B 204 744-B MT BD +3 1458 G black
1321 J Criden E 697 7BE-5 none BCD -1 132 A green
1224 J Bohen C 666 555-7 none BcC +1 264 G green
0820 E Typr E 558 720-3 none BC I -1 455 G green
1726 K Pacias E 564 620-2 none BC 0 450 G green
1723 K Mingsrea C 255 6AA-4 none BC 0 400 G green
0924 J Atell C 854 785-3 S BC +1 216 G yellow
0830 I Colony Disessi B A95 564-7 N BC I +1 168 G green
0824 I Nalingr D 478 574-6 none BC I -1 120 G green
0823 I Cesabe C 757 7AB-8 none BC I +1 108 G green
0825 I INB Denness A 788 466-D N Bc I +3 1248 R blue
1119 F Codignol B 765 420-6 none Bc +1 270 G blue
1128 J Heridis C 745 744-B SR Bc 0 126 G green
0828 I IRW Fulim B 584 495-5 N BC I +1 312 G blue
1026 J Feners A 765 000-8 NSRC B +2 140 G blue
1825 K INB Exuatol A 272 467-E N B +2 720 R blue

RU Budgets:

Total RU For Noble Worlds = 34,477 RU.
Total RU For Other Worlds = 7,326 RU.
Total RU For Permatic Imperium = 41,803 RU.

Noble & Holdings (Worlds):

Emperor (Soc H) = 1: HI&RM Vladimir Svenson Alexandr Kirosowa II, High Lord of Permatic, Prince-Regent of the Riftborne Domains, Emperor of the Permatic Worlds, and Lord of a Thousand Stars.

Archduke (Soc G) = 1: Archduke of the  of Far Stars (Kirosowa).

Duke (Soc F) = 4: Vladimir Franklin Weiss, Duke of Lysander (Core); Duke of the Trailing; Duke of the Rim (Kirosowa); Duke of the Spinward (Daarnulud).

Duke (Soc f) = 16: Walter Interhaus, Duke of Ingen, <5043 RU>, Duke of Kylin (Kirosowa).

Count (Soc E) = 9: hault-Daarnulud, Rudolf Interhaus <120 RU>, Calais.

Viscount (Soc e) = 6: Zhi-Lawrence.

Marquis (Soc D) = 5: de Maelstrom, de Normandy.

Baron  (Soc C) = 10: Wilfred von Ryer (Bohen), Baroness Harkness (KIA), Mentosh, Lancaster, Hawk, Baroness Laurel hault-Daarnuludka, PhD. (Laurel is a Visiting Professor with the Institute's Department of Psychohistory, as well as being a noted and tenured Professor of Imperial Histories at the Imperial University of Quelw.)

Baronet (Soc c) = 6: Agnes hault-Smith (Bohen), Smith-Volker.

Knights (Soc B) = 31: Richard A. Haus (KE), Arkirasan, Windsor-de Bois, Han, Singh-Black, West, Felglen, Jones, Sutton (KE), Boothe (KE, KCB), hault-Smith (KE),  Storm.

Peerage (Soc X) = X: Lord Appleton (the Admiralty), Lady Lecey Minfenii, a Deputy Secretary for Information Affairs, the Prime Minister Shen William,

Houses of the Imperiums.

House Akiilaar, Great House of Volcker.

List of Emperors of the Imperiums.

First Imperium: Emperor Rufus Cornealius Augustus (of the Great House Volcker), Rex Imperator, Lord of the Twenty Stars, Prince of Terra, Archduke of the Old Expanses, Warden of the Marches, Protector of the Domains of the Thousand Worlds, Defender of the Faiths, &c, &c.. (Was known to liked fishing.)

Second Imperium: Empress Vashti al-Vlada of House Akiilaar, (b. 4723, d. 5081 CE), Empress of the Sapphire Throne, believed to have died in an accident, actually died of withdrawal from anagathics.

Fourth Imperium: Empress Lizabella Fortuna, last Empress of the Iridium Throne of the Fourth Imperium.

Fifth Imperium: Emperor Rufus XVII, last known Emperor of the Fifth Empire (Commander of His Majesty's Own 5th Valiant Imperial Star Armada.)

Seventh Imperium: His Imperial and Royal Majesty Vladimir Svenson Alexandr Kirosowa the Second, High Lord of Permatic, Prince-Regent of the Riftborne Domains, Emperor of the Permatic Worlds, 1st Duke of Kylin, 2nd Count Permatic, Lord of a Thousand Stars, etc. (HI&RM Vlad II has survived at least one known on New Year's Day of the 162nd year of his reign.)

Other Nobility.

Parthian Empress, Archduke Arsacid, Regent of Fonest

03 July 2012

[T5 ATU System] Colony A at Far Stars 0724 (Details).


Well, my loyal first Followers, as you might recall I had stated earlier that I was going to detail the system of Far Stars 0724 known in the charts and mapped as Colony A. I have generated the system and you can feast your eyes on this, the system orbits with the worlds and satellites. It of course is not to scale but it includes the UWP of the worlds and the planetoid belt. Below the first image is the system data and brief notes, which you got to see first as I just made them up for this here post. :D



[FS 0724] Colony A | System Details | Orbits and Worlds.
Primary Star: K4 V.


Orbit 0.  Name: World 3. UWP: Y 775 000-0. Satellites: 0. An uninhabited StormWorld.

Orbit 1. EMPTY.
Orbit 2. Name: Colony A. UWP: C 629 765-8. Satellites: 0. MainWorld and HomeWorld to the Voodgi, the Native Intelligent Life. It was originally labeled as World 0 as was the trend for Initial Survey Data during the early Sixth Imperiums period. During that age worlds were labeled according to the probability of being a Main or HomeWorld, this world is labeled World 0 and the other worlds are labeled according to order in system survey scans. It is occupied by the majority of the Abonai 1st Planetary Army (A1PA) reinforced by elements of the Abonai 2nd Space Force (A2SF).
Colony A-2. Deep Scan from ImpNet.Scout.Surveys.Node.0724.datestamped.233-0197.

Orbit 3. Name:  World 1. UWP: Y GFA 620-9. Satellites: 0. A BigWorld. It originally had a Class G Spaceport, but their spaceport was destroyed in the opening of the Abonai invasion. It is currently occupied by units of the Abonai 1st Planetary Army. These units are Army Naval Task Group Cee (TL-C) and  Army Air Force Four (TL-D), they are mostly concentrated on what was once the world's spaceport. The units have been reinforced and have their own smallcraft and vehicle basing platforms. Task Group Cee also contains remote and manned submersibles to keep the natives from launching subsurface attacks against the basing complexes.
Orbit 4. Name: Large Gas Giant T04. UWP: X TFA 000-0. Satellites: 5. 
  • Orbit F. UWP: H 99A 000-0. An uninhabited IceWorld.
  • Orbit G. UWP: G CDA 232-8. A BigWorld. This world is too minor for Abonai forces to bother with. The world has no organic smallcraft and the tiny population are contained in small underground enclaves with the poor quality downport occupying the top level of the structure. 
  • Orbit H. UWP: Y 220 100-6. An InnerWorld. This world consists of an Abonai Planetary Army monitoring station. It monitors the gas giant traffic and coordinates with the local Abonai space forces when unauthorized vessels attempt to refuel by skimming the gas giant.
  • Orbit T. UWP: Y 7C5 000-0. An uninhabited StormWorld.
  • Orbit W.UWP: Y 789 000-0. An uninhabited InnerWorld.
Orbit 5. EMPTY.

Orbit 6. Name: Large Gas Giant P06. UWP:  X PFA 000-0. Satellites: 2.
  • Orbit C. UWP:  Y FEA 369-8. This BigWorld was used by the Voodgi as penal colony. The policy has continued by the Abonai forces. The Abonai Planetary Army's 17th Military Safety Patrol (TL-B) maintains what amounts to a light division on the world and has imported a some high value prisoners taken during the war and occupation of the system.
  • Orbit F. UWP: Y 8EA 000-8. A StormWorld, it was inhabited by a mining company but it was evacuated during the early stages of the invasion and following war. It was also during that period that the satellite's landing beacon was destroyed by the outgoing company personnel.
Orbit 7. Name: World 2. UWP: Y 577 000-0. Satellites: 2.  A RadWorld. Some sources mostly some of the Shadow Nodes of the ImpNet say this is the actual location of an Old Empires Dump site. This is refuted by both the Imperial Offices and fact that the Abonai 1st Planetary Army is concentrated on the MainWorld. Also the MainWorld remains the focus of public memetic gathering of more current information. 
  • Orbit T. UWP: Y 100 ADF-B. This Worldlet has been avoided by the Abonai forces in the system and locals don't mess with the Abonai mostly keeping to their world and some times sending ships out to Jump points and no one knows where they go from there.  
  • Orbit W. UWP: F 100 401-9. A Worldlet populated by a wide variety of natives, Abonai and others. The worldlet's lack of government and extremely low Law Level keeps the Abonai presence to a minimum of occupation forces and mostly consists of the A1PA's  17th Military Safety Patrol's (17MSP) detached units. The 17MSP generally keeps their off duty forces in line and enforce discipline, the Chief Warden don't take to slackness in his Exterior Forces.
Orbit 8. Name: Belt-08. UWP: Y 000 6AA-9. This planetoid belt originally used a 600 meter planetoid as its Class G Spaceport. That planetoid was destroyed in one of the first strikes by Abonai space forces as they dove toward the gas giants for refueling before moving in to assault the MainWorld.

Orbit 9. Name: Last World. UWP: Y EB9 777-7. This motley collection of factions originally had a Class G Spaceport. maintained by the MainWorld's Space Traffic Authority. It was not destroyed during the initial phase of the war, but later during the influx of forces following the establishment of secure beachhead on the MainWorld.

Orbits 10-19. EMPTY.

EDIT: 
SYSTEM ENCOUNTER TABLES | COLONY A [FS 0724].



To Use: Roll 2D, consult Table for results (details and further rolls).



2. A group of Imperial vessels. 

Size = 2D x 100 tons x Number = 1D.. 

TL = 11 + 1D .
Actions: Roll Flux. 
Positive. This group is composed of warships who will be patrolling in deep in the planetoid belt. They have been there about a week. They will respond if aid is requested by an Imperial vessel. This aid is conditional on the ability of the Imperial Navy group and is at the discretion of the group commander. The commander is under orders not to engage any vessels  and gather intelligence and remain undetected in the system if possible
Zero. These ships are Imperial merchants who may have speculative goods for trade. They will not have any news having recently arrived in system and will be eager for more recent information than they arrived with.
Negative. A group of privateers engaged in commercial raiding against the Abonai Space Forces (possibly in coordination with Voodgi Space Authority Force boats), Free Spinward States shipping, and if one is present, a Parthian ship. They may not like other ships interacting with them. 
3.. A Voodgi smallcraft transiting the outer orbits. 
Size = 2D x 10 tons.  
TL = 8.
Actions: The vessel will avoid all contact with non-Voodgi starships and smallcraft.

4. A group of insurgent Voodgi Space Authority Force boats. 
Size: = 1D x 100 tons x Number = 1D. 
TL = 8.
Actions: The boats will make contact if hailed by an Imperial ship. They will attempt to convince the Imperials to help them defeat an Abonai boat or ship.  Otherwise they will lurk and attack any wandering Abonai vessels that come into their range.
5. A Free Trader. 
Size = 1D x 200 tons. 
TL = 9 + 1D.
Actions: Roll Flux. 
Positive. The ship is outbound an may have news and speculative goods for trade. 
Zero. The ship is refueling or Jumping out-system. 
Negative. The ship is inbound and will be looking for news or reports on current conditions.

6 - 8.  An Abonai Space Force Vessels. on Patrol.  
Size = 3D x 100 tons x Number = 1D. 
TL = D or E.
Actions: Roll Flux
Positive. A group of starships outbound. to the Abonai B Jump point  They will avoid combat if possible.
Zero. A group of tenders and auxiliary vessels which will attempt to avoid combat. They will attempt to escape and call for combat forces to come rescue them if attacked.
Negative: A group of system defense boats who will stop and investigate any intruders. This means any Imperial ships heading toward the gas giants, inhabited world or the mainworld.

9 - 10.  A Free Spinward States starship. 
Size = 1D x 100 tons. 
TL = 8 + 1D.
Actions: Roll Flux. 
Positive. It is a privateer preying on Abonai forces. 
Zero. It is a merchant ship and maybe willing to trade. 
Negative. It is a warship and may be hostile.

11.  A Parthian starship. 
Size = 2D x 200 tons.  
TL = G.
Actions: Roll Flux. 
Positive. This is a civilian ship which will avoid interaction. 
Zero. This is a scout ship that will Jump if engaged. 
Negative. This is a Parthian Navy ship that will defend itself if attacked or it may Jump out-system.

12. A Starship of the Satellite in Orbit T of World 2 (Orbit 7).
Size = 2D x 100 tons.
TL = B.
Actions: This ship will not make any response to other vessels in the system, it will move at its best possible maneuver potential (generally about 4 G). It will either be outbound to a Jump point or it will have exited Jump and will be transit to the satellite and will land inside the downport.