The Class A Uniform of the Permatic Imperial Army. (circa 150 PIY) |
A Traveller5 blog devoted to an Alternate Traveller Universe, the Permatic Imperium. It started life as tool for playtesting the Traveller5 Core Rules, brainstorming, designing, and to examine and find the exploits, which is why it is an ATU, not Marc Miller's Traveller Universe. Many hours not shown in the post count are reflected in my credits in the T5 Core Rule Book. So, come explore the Permatic Imperium with us.
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Institute | Node 1 | Public Proceedings 200
06 November 2012
Metagame: A Tiny Infonugget Regarding the Imperial Armed Forces.
4 comments:
Citizen, Subjects, Travellers and others are warned that the Imperium does encourage a certain amount of democracy, but never forget, here you are in the Domain of the Imperium.
Please do not make me be a Tyrant.
Thank you,
Lord Craig A. Glesner,
Count Smoug, Viscount Alell, Marquis Malroy & Phlume, Baron Donu-na,
Knight Retainer of the Emperor for Salla, Inarli, & Bhuur,
Knight Retainer of the Baron Jacha,
Knight Retainer of the Baronet Kiind,
Knight of the Third Imperium for Trane,
Travellers' Aid Society Member # 0543.
If you're working towards a total of your armed forces, I would tend to ignore the Scouts - unless your scouts take on a more Paramilitary role than the traditional 3I model.
ReplyDeleteWhile the Scouts may deploy large tenders, most of their vessels (again in the 3I model) tend to be lightly armed. Of course, dispersed structure tenders may be redeployable to carry monitors, fuel bunkerage, or troop pods but, traditionally, most scout tenders tend to be under 5000 dtons and closed structures for hauling/servicing X-boats and so not a lot of use elsewhere.
Yeah, but if no can see inside the closed structure think of the interesting things one could shuttle safely covered as just another Scout Service tender moving X-Boats.
ReplyDeleteOh, Vlad's Scout Tenders are not light on the armaments and defenses, it discourages people from trying to snatch the winning Space Lotto numbers. In the core of the Imperium it is mostly a hold over from the first century when things weren't so stable. It was during this time that the Imperial Marshals and the Scouts worked together to keep law and order. Back when the only Imperial service around to deal with crimes were the Scouts, Protocols stated the Scouts should do what they can to maintain and expand civilization. So, the Scouts ended up with limited law enforcement powers to investigate and arrest. They were a tad more heavily armed then too.
Yes, in the Permatic Imperium, the Imperial Scout Service a more paramilitary service. I find this in keeping with the role. It is amazing the number of covert agents that get seconded to military intelligence from Scout contact teams. I am thinking of letting Scouts take a Term of Agent Career or even letting folks who take the Agent Career to have been Scouts with Intelligence or Contact groups. I will of course have to go back and compare the skill sets.
Basically, the Scouts have a rep as being a bunch of crazy, rock counting, alien meeting, mail carriers. In truth they do a lot of the real intelligence gathering of the Imperium. They also in times of war function as true Scouts, seeking out the enemy, forewarning of their movements and doing commando type stuff. They function as a large uncounted pool of recon/special forces troops. Also, they can be used as skirmishers.
Oh, last thing, it would be twenty-four Scout bases. I missed one and on a route too. (Remember kids, getting sleep is required when working on big projects.)
So that is the basics of my Scouts at the moment.
Laterness,
Craig.
Nice write up, and makes a lot of sense. Agent/Scout sounds like an interesting career - bit like Texas Rangers or C19th US Marshals.
DeleteThanks. Glad it makes sense to someone besides me. As for your references, pretty much dead on.
Delete