21 May 2012
[T5 ATU] Career: Divers
First, let me say that as of yet the players are unaware of this bit of their characters' Society and Culture. Basically, as usual, they are itching to roll dice and skip all your politics and pretty colors. Players, I tell ya, no damned respect for a in depth worked on hard sandbox. Nope, just want to blow some shit up. *sigh* Well, they will be getting that. Brushing up on my T5 combat rules, just for them. Then on to arming the badguys. Ah, a Referee's work is never done.
Second, I was thinking about the overall arc of the Permatic Imperium, which is that of course there are Elder Races (K-Scale Type II and III Civilizations) out there and they may be coming around to see what's what soonish, by their standards. And then I thought about our own species and what if we are it on the galactic scale and then off oddly, as is usual, off to the utility of garbage dumps and how important they really are to the descendants to figuring out what fuck really did happen back then. Like how thankfully the Romans were just a huge bunch of taggers and graffiti artists. We learned quite a bit out actual Roman civilization from what some wag wrote on a wall. Probably in the dark, with some brushes and dye he stole, because he's all "street" like that.
So, I have decided that in my SATU the Imperiums of History have had Official Dumps, where they just toss stuff into an interstellar archive and time capsule.These Dumps are of course Red Zones with both strict enforcement and lethal traps and such left by the various Empires (including the current one). They are also, the one place that anyone can put anything with no surveillance or penalty or reward. Whatever goes in the Dumpster (a Collection Point for a random Dump) is off limits and not to be investigated or otherwise tamped with. You can't not be prosecuted for dumping things in a Dumpster, even if what was Dumped was say fruits of a crime, treasonous confession, weapons, or even sophonts. Now if you do Dump one of those normally prohibited items in a Dumpster and it or they make it back out, well then, now things are really cooking because unlawful Dumping is a major Capital Crime and it comes with some of the worst penalties they can administer in the Far Future. This is where the Divers come into play.
Divers are an elite organization that makes the Scout Service pretty damned cushy if you ask a Diver. "Ooo, I am Scout, I count rocks and do the Census, and they let me carry the mail. Sometimes I even get to Discover stuff." It is sort of true. Once the Scouts Discover a Dump all they can do is report it and defend it until relieved by an Imperial Dump Defense Force, a combined arms unit devoted to defending Dumps from unauthorized salvagers and Rouge Scholars (sort of like the evil version of a Rhodes Scholar, smart and devious. Make for good Villains, always running around and trying to Know What Man Was Not Meant to Know.) DDFs are sort of an elite postings as they do have some stringent quals, but the duty can be pretty dull.
Divers are legally authorized, registered, bonded and all that good stuff professional Dump(ster) Divers. They are the one group of folks allowed to go in to an Imperial Dump and retrieve stuff. So Mister Smarty Sophont thought he would dump his container of bodies in the Dumpster and the Imperial Marshals Service hired a Diver to go in and get them. Oops on you if the Diver makes it out. And "if" is a big part of the equation. Dumps are notoriously dangerous places. When a Rouge Scholar has made a potential mistake and dumps the result into a Dump, well, have fun with those gray goo swarms, you would be amazed how many there are. I mean the Dump System has been around for more than five thousand years of humaniti striding the interstellar stage and lot of folks have Dumped some very interesting things in there over time. Another common employment is by (psycho)historians and other researchers of the past. However, in cases of pure research the original source material is not brought out, just a bonded copy.
The Skill set I am thinking of for the Career are (in the order they were laid on the notebook page):
Jack of all Trades, Engineering, Hostile Environment, Zero-G, Programmer, Comms, High-G, Navigator, Talent, Fighter, Trade, Recon, Liaison, Language. Leader, Bureaucrat, Admin, Streetwise, Gambler, Advocate, Survival.
This leaves three slots for repeat receipt of say JoT, Fighter, Language or some other combo. Or the addition of three other skills.
Still have to work out if there are Branches, I suspect not, though... Dangnabbit, I can see how they would mimic the Scouts in having an Administration and Field Branch. Okay, Branches up in the air. Missions are also, still up in the air at this point. Off the top of my head though, I can see
Research (You go into a Dump to find some diary Professor Widget thinks is for sure in this one),
Retrieval (the Imperial Navy has reason to believe there are some AM Creators in the Dump, bring them out would you),
Court (yep, you pulled something out and it went to Court, so did you),
Intel (technically you can't talk about, realistically you probably don't want to anyway)
as Operations for a year of a Term.