06 February 2015

Not one damned decent planet in the whole system! Or some detail on Decitmin Belt.

Now with pictures!

For those in my cyberspace game on CotI this post is old hat, but since I know some of my readers don't hang out there due to what we will politely call personal differences I thought I would post some of the latest work. In this case a small write up, the system details and of course a chart with pretty colors and yellow too. :p Some of you might remember my post for [FARS 0624] Colony A, a captive system containing the Homeworld of the Voodgi. In that post is my first crude system chart, much like my Medals of the Imperium artworks the chart in this post is an improvement on the first. Also, my first binary system so there were still some new things to work out. The "best is the enemy of good enough" version is below, future versions will hopefully look even sweeter. 

As always comments welcome (excluding most Spambots).

In other news, like you care about my boring ass personal life, but hey it hasn't stopped me yet (nor half the damned Internet either with the other half making videos instead of writing), the Ship's Cat just got his (I have had tons) NPO after Midnight. He got laughed at by me because we monkeys are cruel and I feel his future "pain". Still, he rarely eats after midnight as is so it's not that bad and he still can have all the water he can stomach. The reason for those who have never been under the knife, Fuzzass is going to the Vey for his first pre-op and then dental surgery. 

Well, it is waaayyy past my bed time and I did an OT shift last night, so I will close here. Enjoy the fruits of my labor and be well.

Craig, who is creating again!

[FARS 1626] Decitmin Belt. A 000 235-C
As Ht Lo Va {+1} (C11+5) 60 [435C] 
B Im M - Transients 720 G7 V K2 V(o13) 10 0.00.

Noble: Knight, County Ories.
Base: 4th Army (Imp).

World: Decitmin Belt (A000235-C)
Type: Icy
Primary: G7 V
Orbit: 0.8 AU +/- 0.005 (Orbit 2)
Day length: 30.1 hours
Year length: 278 days
Temp: -132 C, night index: -1, season index: 0
Hadley latitude: 677 degrees
Tilt: 34 degrees
Albedo: 0.6, Greenhouse: 0

Satellites: 0

Starport: Excellent quality
World size: 684 km diameter
Atmosphere: Vacuum world
Hydrographics: No free standing water
Population: hundreds
Government: Self-Perpetuating Oligarchy
Law Level: Shock, EMP, Rad, Mag, Grav weapons.
Tech Level: C (12) Jump-3

Data: Decitmin is sparsely populated with 734 sophonts resident by the last Census numbers, comprised mostly of belters, starport employees and the Army base personnel. It does have a larger population if one counts the thousands of transient Army Protected Forces who train in the belt regularly and are one of the reasons for the system's Amber Zone as they often use live ammunition during exercises. Spacing Masters and Pilots are warned to maintain the traffic instructions issued by Telmugaunt Orbital Traffic Control as straying from your assigned lane can result in exposure to ordnance. About half the belters and port staff are  employed by Telmugaunt Metals & Gems who put up a majority share for the port upgrade in 75 PI when a series of rich strikes of rare metals and radioactives were discovered, the company's board of directors who rule the system maintain their hold with an excellent public relations campaign, one of the best run and stocked low traffic ports in the Imperium, and for the most part playing fair with the wildcatters who also ply the system. 

The system's culture is non-homogenous mostly due to the presence of the belters who have a decided trend toward xenophobia fearing claim jumping or worse over rich strikes. This of course is not at all strange by interstellar standards when a good strike, not even a rich one can bring a belter several million CrImps over a lifetime of work, but because such claim can have such worth, the belters have developed a variety of esoteric, obscure and baffling methods of communication, navigation and general living. It is a somewhat fluid culture and at times explosive, Travellers are warned to mind their manners and be careful when dealing with belters. Port employees on the clock can be expected to be much like their counter parts on any other port in the Imperium, but off the clock they may have more in common with the belters and can often be found in belter bars hanging out with relatives and friends. The 4th Army for the most part keeps to themselves at their base in the outer system and gives advance notice when they are moving into an area, claims are flagged, scanned and recorded in case of damage during operations. Unless you arrive during a training evolution or are for some reason subject to a Customs check (they assist the locals as part of their training for boarding), you can expect little interaction with them.

Traders and speculators should look to incidentals, novelty items, the latest medias, and luxury foods for almost assured sale on the docks of Decitmin since the belters spend much of their time cooped up on their ship in the deep and it can be the little things that keep them sane.

Below is the orbital data for the Decitmin Belt system. 

The Worldlet in Orbit F08 is Telmugaunt Metals & Gems, LIC HQ and they only allow expected guests all others will be escorted to the nearest port. 

The Belt at Orbit F10 is claimed by the Imperial Army and serves as a Protected Forces training base and the HQ for the 4th Imperial Army. Travellers are warned to avoid this belt as it is actively patrolled by Army units (including some spacecraft) in addition to the regular use of live  weapons, defenses and ammunition. This makes the belt a navigation and security risk for those people who dislike flight plans and risk adversity. 

The other worlds are inhabited by miners of various sorts, researchers and support staff.

Orbit 00 - G7 V Primary
Orbit 01 - BigWorld (GHFA110-B) Sats 0 
Orbit 02 - Decitmin Belt (A000235-C) Sats 0
Orbit 03 (HZ) - StormWorld (H7DA113-C) Sats 2
Orbit 04 to 07 - EMPTY
Orbit 08 - IceWorld (Y73600-0) Sats 1
Orbit 09 - BigWorld (YECA000-0) Sats 2
Orbit 10 - IceWorld  (Y59A000-0) Sats Ring
Orbit 11 & 12 - EMPTY
Orbit 13 - K2 V Far Companion
Orbit F01 - EMPTY
Orbit F02 (HZ) - StormWorld (Y8E8000-0) Sats 1
Orbit F03 - EMPTY
Orbit F04 - RadWorld (H9A7000-0) Sats 1
Orbit F05 to F07 - EMPTY
Orbit F08 - Telmugaunt Metals & Gems, LIC (G10135-C) Sats 0
Corporate HQ
Orbit F09 - EMPTY
Orbit F10 - Military Belt (Y00026B-C) Sats 0
4th Imperial Army HQHC
42nd Protected Forces Regiment HQHC
1st Company/17th Training Battalion
3rd Squadron/1st Spacelift Group
Orbit F11 to F19 - EMPTY
Orbit 14 to 19 - EMPTY

See Traveller5 Core Rules page 42 for details of Atmo and Rads.

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Citizen, Subjects, Travellers and others are warned that the Imperium does encourage a certain amount of democracy, but never forget, here you are in the Domain of the Imperium.

Please do not make me be a Tyrant.

Thank you,
Lord Craig A. Glesner,
Count Smoug, Viscount Alell, Marquis Malroy & Phlume, Baron Donu-na,
Knight Retainer of the Emperor for Salla, Inarli, & Bhuur,
Knight Retainer of the Baron Jacha,
Knight Retainer of the Baronet Kiind,
Knight of the Third Imperium for Trane,
Travellers' Aid Society Member # 0543.